

These on average 2 to 3 tasks per day are absolutely manageable in the given time. The quests correspond to the familiar framework without any special surprises. There are 40 instant quests plus 21 daily quests in the now already familiar way.įor each completed immediate quest you get 80 travel rations, for each daily quest even 150 travel rations. These are also immediately recognizable visually and provide additional travel rations every now and then, sometimes 10, sometimes 20, sometimes 30 or even 100. So daily activity is really rewarded here.ĭuring the event there are additional incidents around the city. You just look back and see how much the game has built of churches like gb.The event starts with an initial stock of 200 travel rations.įor the first daily login, you get another 200 travel rations.Ĭompared to the rewards for solving quests, this is an astonishing amount. Make buildings that you will know are from that country or continent. Now if you look at history, put a model similar to Machu Picchu or Christ the Redeemer, Patagonia, Local vegetation exclusive to that location such as the vastness of Salt that exists in Bolivia, Dunes that exist in Brazil, the Andes Mountain Range that crosses the continent etc. Identity says a lot, as I said there are several things that exclusively represent that continent culturally or naturally Installing a terrace is not to say that it belongs to America, because it is generic, it exists everywhere. When we want representativeness, it's not taking something general and transform that as if it were related to a place because it is not. Same thing with terraces, it doesn't exist only in Andean America, it exists all over the world after all it's a cultivation method and it's not exclusive there. So this GB is not exclusive to South America. It exists in Asia, Africa, Part of Oceania and also in America. Tropical forests are not something only in South America, they are present in the tropics.
